dyinglight

"¨Driven by the simplest of animal instincts, Biters shamble half-consciously along the streets in search of prey. Sunlight, which is lethal to the virus, dries their skin to the bone. They’re not much of a threat alone, but, like rats, if they surround you, they’ll swarm in and devour your flesh.¨"

Biters[1] are a common Infected-type in Dying Light, Dying Light 2 Stay Human, and Dying Light: The Beast.

Overview

Biters are victims of the Harran Virus who have been symptomatic for a long period of time, resulting in significant degradation of their bodies as well as major loss of movement, speed, and coordination. They form the majority of the shambling infected throughout Harran, and are the first type of infected the player encounters. Like other infected, they will react to, and eat, both uninfected and unturned individuals. They are visually distinguished from Virals by their significantly more decayed appearance, complete lack of hair and havily torn clothing. They attack with wild, flailing swings or by grabbing and biting their target.

Biters come in four various "archetypes":

  1. The first and weakest archetype are Biters with grey skin; they are the slowest, least aggressive, and deal the least damage. Most are missing one arm, preventing them from grabbing their target. They also wear little clothing, the male variants in racing shirts and matching shorts and shoes, the other outfit still applies the shorts and shoes, but a different shirt that is short-sleeved and a sling that wraps around their torso diagonally with a small container attached, females wear sleeveless shirts and shorts with slippers, others wear crop tops and skirts whilst bare foot, and the final outfit is a bra and sweatpants. These Biters slowly become more and more uncommon as the player levels up their survivor level, eventually no longer spawning.
  2. The second archetype retains their skin color and are a bit faster with the ability to move quickly as they reel back their arms to punch their targets as well as being able to grab their prey. They have a chance to be a Toxic Biter when spawned. Toxic Biters cause a small amount of poison damage to their target with each attack, but they can still be killed with Toxic-modified weapons. Getting too close will cause harm to enemies, making Takedowns and Drop Attacks risky as the player is harmed during these attacks. Toxic Biters are easily spotted due to emitting green gas and the toxin turning Biters with white skin yellow and Biters with black skin will be shinier. Second archetype Biters wear the same outfits as the first.
  3. Third archetype Biters are tougher and deal more damage. They will also sometimes spawn as an "Elemental" Biter, occasionally carrying melee weapons as well. Burning Biters will always spawn as the third archetype. They are distinguished by the different clothes they wear; males are jacketed and with them unzipped and exposing their shirts underneath with jeans, the second outfit consists of a long-sleeve polo with jeans and the bottoms rolled up to half the length of their shins, the final is a tuxedo outfit. The two outfits for the females consist of pants and shoes with varying shirts, one a long-sleeved shirt and the other a buttoned up trench coat.
  4. The fourth and final archetype are male Biters wearing industrial uniforms made entirely out of rubber, a flannel with overalls, or a set of military armor, these Biters are very burley and much stronger. They often carry melee weapons and can also spawn "Elemental", females can be fourth archetype, but their outfits are the same as the third archetype females, making them indistinguishable between the two often resulting in an unexpectedly tough Biter. All outfits vary in color.

Power XP rewards for killing different archetypes of Biters are as follows:

  1. 50+
  2. 125+
  3. 200+
  4. 5000+

The plus indicates that a little more XP is occasionally awarded by chance.

Biters are most dangerous in groups where their slow speed is less of a disadvantage. Biters are also fairly quiet at a distance and can be difficult to spot in darker or noisier areas, but can be heard by their heavy breathing and moaning when up close. If hit by fire-type weapons they will light on fire, Toxic Biters will explode, causing a small amount of poison damage to the player and attract the attention of other infected.

Some Biters can occasionally be seen holding simple melee weapons such as hammers, wrenches, pipes, and police batons, etc. Infected police officers, industrial workers and even some of Rais' Men can be seen still carrying these tools. Biters will throw these tools at the player or other survivors if they are at a distance, and will attempt to hit their target with them at close range, causing a larger amount of damage than their standard attack. Biters will often drop these tools after being knocked down, however. Side note: Police officer Biters will react to a dropkick as if it were a standard kick and they cannot be killed with Takedowns — except for drop attacks, this is because of the police hat they often wear, the same applies to Gas Tanks, however they can still be knocked down.

During the night, Biters have a chance to roar to alert nearby Volatiles, the sound they emit is very similar to a Goon's roar when attacking. They will also spontaneously mutate into Night Walkers, either by loud noises — such as the roaring of Biters and explosions, the player is in pursuit running from Volatiles and passes by Biters, or the presence of another Biter being heavily injured by the player. This gains Biters the ability to run and mantle up obstacles like Virals. Night Walkers will also alert all nearby Volatiles upon spotting the player, initiating a pursuit. It takes a few seconds for the mutation to occur, during which the biter will spasm and vomit blood.[2]

GameSpot Expert Reviews

Bruiser (The Following)

Bruiser

Exclusively seen in The Following within The Countryside, a new variant of Biter appears titled the Bruiser. While the Bruiser is arguably similar to the early stages of the Goon, Bruisers more likely appear around Biters, therefore possibly indicating that it is more Biter-like. They don't carry around weapons like some Biters do, but they have a powerful-hitting attack that can knock down and stun the player. They can be dismembered like regular infected, although it takes more strikes. Bruisers appear to be shirtless most of the time, with shorts or jeans to wear.

Freaks of Nature

As of yet, only one Biter Freak has been discovered.

Variants

Besides the common Biters found throughout the game, a number of variants can be found who are either unique to a specific location, or have unique attributes.

Strategy

Dying Light 2 Stay Human

Biters mark their return in Dying Light 2 Stay Human as the second most common zombie type in the game, but are still the first zombie type encountered. They act with the same type of behavior you would expect from the first game. However this time, they mostly hide in buildings during the day, preferring to roam the streets of Villedor at night to look for, and devour their targets. If exposed to sunlight for an extremely long period of time, due to the sun's UV rays, they will evolve into the final stage of their infection, The Degenerates. They also fear regular UV lights, like if you use the UV flashlight on them if you go through a dark area. Like the first game, their damage, and their health, all depend on the difficulty you play on. Still, it is not a good idea to fight them if they're in groups, like the Degenerates, due to the fact that they can easily overwhelm and quickly surround you. So it's still advisable to take them on separately.

Trivia

Gallery

Dying Light

Dying light 2: Stay Human

Dying Light: The Beast

References