| "Applies SHOCK effect to one enemy in front of you, with a chance of instantly electrocuting others around him as well." Mod description
|
Spark is a Weapon Mod in Dying Light 2 Stay Human. It is a crit mod which can be applied to both the tip and shaft of a weapon.
Acquisition
Unlike most Weapon Mods, the "Spark" weapon mod is given as a quest reward for completion of "The Spark of Invention".
Blueprint
Crafting Cost
- 8 Scraps
- 1 Battery
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Blueprint upgrades
This shows what gets upgraded at what level. When there is an upgrade it's noted, otherwise the stat further up in the column stands. Some stats might not be available from level 1, but at a higher blueprint level. The mod can be upgraded at a Craftmaster.
| Level | Base Damage Bonus | Elemental Damage (per second) | Elemental Damage Duration | Critical Hit Chance |
|---|---|---|---|---|
| Level 1 | +0 | 15 | 3s | 8% |
| Level 2 | +4% | 15 | 3s | 8% |
| Level 3 | +4% | 25 | 3s | 10% |
| Level 4 | +8% | 25 | 3s | 10% |
| Level 5 | +8% | 25 | 4s | 12% |
| Level 6 | +12% | 25 | 4s | 12% |
| Level 7 | +12% | 40 | 4s | 14% |
| Level 8 | +16% | 40 | 4s | 14% |
| Level 9 | +16% | 50 | 5s | 18% |
| +16% | 50 | 5s | 25% |
Blueprint upgrade cost
| Level | IT Common | IT Uncommon | IT Unique | Old World Money |
|---|---|---|---|---|
| Level 1 | ||||
| Level 2 | 5 | |||
| Level 3 | 10 | 1 | 470 | |
| Level 4 | 10 | 2 | 670 | |
| Level 5 | 15 | 4 | 1 | 780 |
| Level 6 | 15 | 4 | 2 | 1400 |
| Level 7 | 25 | 6 | 2 | 1700 |
| Level 8 | 25 | 6 | 4 | 2000 |
| Level 9 | 100 | 8 | 6 | 2500 |